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London is the first map in Mini Metro, and is the only map in the demo version. It is unlocked from the beginning. Delivering 200 passengers on London unlocks Berlin, and completes the Oyster achievement. London only has one river, the Thames. It is based on the London Underground, which is the oldest metro in the world, having opened in 1863. Delivering 1000 passengers using no more than one. Mini Metro, the sublime subway simulator, now on iPhone and iPad. Included in the App Store Best of 2016. Mac Game of the Year in over 30 countries. BAFTA-nominated. IGF award-winning. IGN Mobile Game of the Year nominee. Included in Gamespot's Best Mobile Games of 2016 Mini Metro is a game. New York City is the third map in Mini Metro, being one of the first three maps available to play. It is based around where lower Manhattan is located in the real world. Delivering 200 passengers on New York City unlocks Berlin, and the MetroCard achievement. Delivering 1600 passengers in New York City with square stations on no more than two lines unlocks the Square Times achievement,. Mini Metro V38 trainer +2 Options: Stop People Spawn Inf.Items Notice: Start game world first then activate stop people spawn cheat when you need it Use an item first like a tunnel or a train or something like that then activate cheat then use the item again and it will get set to 99. Mini Metro Paris Strategy and Tips - Can I set a new personal High Score over 3000? Mini Metro is a minimalistic subway layout puzzle game.
This mentally engaging game of managing subway networks is proof that fun real-time strategy doesn't have to involve war.
This mentally engaging game of managing subway networks is proof that fun real-time strategy doesn't have to involve war.
- Beautifully minimalistic graphics
- Mentally engaging but not stressful
- Difficulty scales with your skills
- Daily Challenge is fun for competitive players
- Gameplay is addictive but shallow
- Maybe a bit too abstract?
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Total Score
A lot of indie games claim to be great for killing 10-15 minutes as needed—and so many of them miss the mark. Mini Metro doesn’t even make that claim, but is the perfect example of such a game. I’ve never played a game that’s so engaging yet so relaxing at the same time, until now.
Mini Metro is a strategy/puzzle game that puts you in the role of a subway designer who connects subway stations together using tracks.
Each station has a particular shape, but not necessarily a unique one. Over time, stations generate passengers who each have a shape pertaining to which station they want to go to as their destination. Stations are connected together using lines that you draw, which represent subway tracks, and each line starts with one train on it that automatically travels from one end of the line to the other, back and forth, picking up and dropping off passengers as the train arrives at stations along the route.
Here’s where the puzzle elements come in: Each line can connect as many stations as you want, but you’re limited to a certain number of total lines. Each train has a passenger limit and can’t take on additional passengers until boarded ones are dropped off. Over time, more stations pop into existence, so you’re constantly expanding your subway network. If your network is too inefficient and waiting passengers grow impatient, you lose.
The game also has a passage-of-time mechanic that takes you through each day of the week, and every Sunday you’re given a choice between two upgrades. Maybe you want an additional line, or maybe you want to add passenger capacity to a train, or maybe you need bridges so you can extend a line over a river (yes, there are bodies of water). These upgrades help you deal with the extra pressures that come as more stations pop into existence.
It all sounds rather simple, but that’s the beauty of Mini Metro. Because the gameplay is automated, you aren’t actually “doing anything” most of the time, hence the relaxing aspect. Yet at the same time, you’re always looking for spots where you can improve your subway network’s efficiency, which keeps you mentally engaged.
Mini Metro games usually last anywhere from 10-20 minutes, but there’s also an Endless mode where you can’t lose no matter how long passengers have been waiting. If you lose a Normal game, you have the option to switch into Endless mode and keep going from the point when you lost.
The Good
The thing you’ll first notice about Mini Metro is the art style: hyper-minimalistic, abstract in the truest sense. The entire game is just colored shapes and lines—that somehow all make sense when you see it action. The minimalism fits so perfectly with the calm pace of the game, and the soft ambient music seals the deal. Usually you can tell when a game’s minimalistic approach is borne out of laziness or lack of funds, but Mini Metro makes the most of it.
I love that the trains are automated and the player doesn’t have to “do” anything except draw lines from station to station. The game requires zero dexterity to play, which is an excellent design decision because this is, when you boil it down to its essence, a peaceful thinking game. And in fact, learning to manipulate the automated systems is part of what makes it so interesting to play.
There are 20 cities (i.e. stages) you can play, where each city has its own subway quirks. One has a river running through the center, another has trains that can only hold four passengers rather than the usual six, and another is busier than usual so new stations spawn more frequently than in other cities. The gameplay itself doesn’t change, but these subtle variations do shift the difficulty in different directions, albeit slightly.
What’s genius is that you can’t actually win a game of Mini Metro. The point is to see how many passengers you can successfully deliver to their destinations before your subway network becomes overloaded and collapses, meaning the game only ends when you lose. By not providing a finish line for you, Mini Metro turns you into your own finish line—your only aim is to beat your best score for a given city. It’s genius because it’s self-regulating: as you get better at the game, the goalposts move with you. Combined with the station spawning mechanic, the level of challenge is exactly right for you every time.
Lastly, I appreciate the inclusion of the fast-forward feature, which lets you speed up the passage of time so you don’t have to twiddle your thumbs through the easy (and admittedly boring) few minutes at the beginning of every new game.
The Bad
I actually got a chance to play an alpha version of Mini Metro back in 2013, when it was submitted as an entry in Ludum Dare (a game development jam) and titled Mind the Gap. It was a web game back then, and nowhere near as polished as it is now. I bring this up because it means I already knew how to play Mini Metro when I got it in its finished form.
For someone who’s never heard of or seen this game before, learning the ropes can be a bit of a head-scratcher. While the abstract graphics make sense, you’re never quite told what to do. For the longest time I had no idea the game even had a tutorial because it’s tucked away in the corner of the options menu. It’s a simple game, but figuring it out without guidance can be perplexing.
My only major complaint about Mini Metro is that the gameplay fails to fully explore the premise’s potential. The main mechanics include: lines, trains, carriages, bridges/tunnels, and an interchange upgrade that speeds up the loading and unloading of passengers at a specific station. That’s it. It’s a bit too shallow and simplistic, even though it definitely works as is.
Don’t get me wrong: it’s fun despite the simplicity. But even though the 20 cities have their subtle variations, the gameplay itself has no variety. Playing Mini Metro in Cairo is the exact same as playing Mini Metro in Berlin, and it makes me wonder why different cities even exist. It would’ve been great if each city had its own unique mechanic for the player to learn and master. I can’t think of any example mechanics off the top of my head, but hey, that’s not my job, is it?
So while it’s a solid game for chilling and relaxing, it doesn’t have enough to captivate for long sessions. Cookie 5 2 3 download free. It’s fun for a game or two, but quick to grow stale and you’ll want to move onto something else. The urge to play will come back, of course, and it’ll be fun for another game or two, but then stale again. Rinse and repeat.
The Verdict
Turbomosaic 3 0 8 – photo mosaic maker countertop. Mini Metro has a Daily Challenge mode where a particular city is chosen for all players to compete on, with a global leaderboard that ranks participants based on how many passengers they successfully delivered. You can play as many times as you want. The geography is always the same but the station spawns aren’t. It’d be great if we could see replays for top scorers, but alas, that’s not a feature.
There’s also an Extreme mode, where every decision you make is final. Once a track is laid, you can’t change. Deployed trains and carriages can’t be swapped to other lines. The game is hard enough for me in Normal mode so I’ve only played Extreme mode once, but hardcore puzzlists (and masochists) will appreciate it. The one big downside is that you can get seriously boned by randomized station spawns, and that can be super frustrating because it’s out of your control.
Overall, Mini Metro is a smartly designed game with simple but clever mechanics and a wonderfully tranquil atmosphere. It’s the kind of game I’ll always keep installed, just so I can load it up and play a round whenever I need to decompress or take my mind off of things for a quick breather.
This mentally engaging game of managing subway networks is proof that fun real-time strategy doesn't have to involve war.
This mentally engaging game of managing subway networks is proof that fun real-time strategy doesn't have to involve war.
- Beautifully minimalistic graphics
- Mentally engaging but not stressful
- Difficulty scales with your skills
- Daily Challenge is fun for competitive players
Mini Metro 2 39 012
- Gameplay is addictive but shallow
- Maybe a bit too abstract?
Total Score
Download Instructions for the Metro 2® Format
If your company furnishes consumer credit account data on a regular basis to credit reporting agencies, you have duties under the Fair Credit Reporting Act (FCRA) to correct and update that consumer credit history information.
To assist data furnishers (such as banks, credit unions, consumer credit card companies, retailers, and auto finance companies) in this process, the credit reporting industry has adopted a standard electronic data reporting format called the Metro 2® Format.
Access to the Metro 2® Format is limited to employees of (a) companies that furnish data to consumer reporting agencies in the Metro 2® Format, (b) data processors who furnish data to consumer reporting agencies in the Metro 2® Format, (c) software vendors who provide Metro 2® programming software, and (d) consumer reporting agencies that accept or transmit data in the Metro 2® Format.
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To access the Metro 2® Format you must log in to your CDIA Online Account. If you are not a registered user, you will need to first create a CDIA Online Account(you will be sent an auto email afterward to verify your email address and complete the creation of your account). For additional assistance, please review our CDIA Account Access Guide.
Once logged in, you will see your CDIA Online Account homepage. Click on ‘Metro 2® Access‘ under the CDIA section and follow the instructions below:
Mini Metro 2
If CDIA recognizes your login as a Metro 2® approved user –
- you will be directed to the Metro 2® Access Agreement page. Carefully review the ‘Terms and Conditions’ and click “I Accept This Agreement” to gain immediate access to the Metro 2 ® Format documents. In the future, you will just need to log in to your CDIA Online Account and click ‘Metro 2® Access‘ under the CDIA section of your CDIA Online Account homepage to access the Metro 2 ® Format documents.
If CDIA does not recognize your login as a Metro 2® approved user –
- you will be directed to a page to review the Metro 2® Access Policy.
- If you qualify, please click on the link provided and follow the instructions on how to get Metro 2® Access.
- Once that is completed, carefully read and accept the Metro 2® Access Agreement to gain immediate access to the Metro 2® Format documents.
- For future access, you will just need to log in to your CDIA Online Account and click ‘Metro 2® Access‘ under the CDIA section of your CDIA Online Account homepage.
Updates
- FAQ 27 & 28 – Alternate Simplified Bankruptcy Guidance (Oct. 2019)
- FAQ 69 – Reporting Guidance for Debt Extinguished Under State Law (Oct. 2019)
Resources
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- Metro 2® Webinar: Credit Reporting for Consumers Affected by Natural or Declared Disasters
- The on-demand replay is now available. Please use the accompanying slides as you listen to the audio.
- FAQ 45 – Reporting Loans in Forbearance (2020)
- FAQ 58 – Reporting of Natural or Declared Disaster (2020)
- Metro 2® Webinar: Credit Reporting for Consumers Affected by Natural or Declared Disasters
Special Note to Software Vendors
CDIA strongly recommends all software vendors to beta test a sampling of your customers’ data with each consumer reporting agency prior to mass distribution of software to ensure Metro 2® standards have been met. Refer to the Implementation Checklist in the Credit Reporting Resource Guide®; section 8, for details.
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Thorough testing of your software version of the Metro 2® Format prevents costly changes, redistribution of your software and customer delays in reporting.
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If you have any questions regarding the Metro 2® Format, contact your consumer reporting agency contacts.